25 Upcoming AAA Open World Games Everyone Will Play After GTA 6

Publicado em

Video in English, published by the channel OKtrix.

About this content: The summary, key points and topics below are generated automatically from the video transcript. They reflect the content, opinions, claims and predictions presented in the video and do not represent a position, validation or fact-check by Game ARX.

Video summary

This video covers 25 upcoming open-world and large-scale games, highlighting trailers, gameplay details, developer backgrounds, and release updates discussed throughout the presentation.

Key points

  • Metro 2039 features tighter, hand-built design and enhanced stealth mechanics rather than a massive sandbox map.
  • CD Projekt's new project connected to The Witcher series is described as their biggest and most ambitious endeavor, with a map size comparable to The Witcher 3.
  • Alien's sequel introduces open-world surface exploration on a colony world in addition to traditional confined spaces.
  • Fable's main story is projected to last 15 to 20 hours, focusing on a modest yet detailed open-world RPG experience built by Playground.
  • GTA 6 explores the state of Leonida with two protagonists, featuring extensive anticipation and confirmed investor timeline reports.

Topics

Open-World GamesVideo Game TrailersGame DevelopmentGameplay MechanicsRelease DatesUpcoming Releases
Video transcript

Transcript from available captions; it may contain errors.

There are so many open-worlds being announced right now that you could carpet your whole floor with them. This video covers 25 of them, from the new GTA to projects built by a couple dozen people. Each one has something that makes you want to disappear into it for a hundred hours. >> Monsters. >> The enemy must be >> Gamescom handed Metro 2039 its best visuals award, and the game left Cologne with more nominations than anything else at the show. One look at the latest trailer and you get it. A storm is rolling over ruined Moscow. The stranger creeps through a gutted apartment block, and the firefight that follows is mostly the quiet plink of suppressed SMGs. This isn't the sandbox Exodus was. 4A is going back to tighter, hand-built design, so don't expect to roam huge maps in a vehicle, but a big chunk of the game still happens up on the surface, and outposts now give you more than one way in with a lot more room for stealth. The game did slip out of its original winter window, and honestly, looking at that footage, I don't mind a few extra weeks. And if you want proof the studio knows exactly who it's making this for, the collector's edition comes with a wearable replica Spartan helmet. >> It were my only choice. >> I shall. >> It's all we wanted. But I got to go >> You got a heart of gold. >> Give the spirit to overcome adversities. >> CD Projekt is being unusually careful with this one, and after Cyberpunk's launch, you can see why. The studio isn't showing the game at events and isn't rushing a date. It just keeps repeating that this is its biggest and most ambitious project ever. What we do know is that the map is roughly the size of The Witcher 3's, and the story sends Ciri north to Kovir, the wealthiest kingdom on the continent, and a place the earlier games only ever talked about. The bridge to all of it is Songs of the Past, a new expansion for The Witcher 3 on the scale of Blood and Wine, and CDPR says it ties directly into the fourth game. If you want to know where Ciri's story picks up, that's where I'd start. >> by the graphical upgrades, but then gripped by instincts that have lain dormant for a decade, as if waiting on along the vents' steel walls. And I see it, a curved skeletal shadow. Earlier, that sense of déjà vu is partly down to the fact that most of this demo, taken from the game's open >> The first thing Creative Assembly brought back was the phone. Those emergency save stations on the wall, where you held a button and prayed nothing came around the corner, closed out the very first teaser. And that teaser was called False Sense of Security. That pretty much sets the tone. The original sold more than 7 million copies over the years, and with Alien Romulus giving the franchise a fresh shove, a sequel was only a matter of time. What earns it a spot on this list is the setting. Part of the game takes place out on the open surface of a colony world, and for a series built on air vents and lockers, that's brand new ground. If the phones are back, so is that awful moment of deciding whether saving right now is worth the risk. >> Well, Obama's clearly not a fan. >> Anyone seen my ransom note practice? >> I'd like to get those deeds back. >> 15 to 20 hours. That's how long Xbox says the main story of Fable will take, and for an open-world RPG, that's refreshingly modest. Playground is building its own Albion with help from Eidos Montreal, and it doesn't continue the old Lionhead timeline. So, the characters and history are new, even if the villages, the fairytale tone, and the cheeky humor all feel familiar. Xbox has already put out an extended 18-minute gameplay demo, and the lead designer says the combat stays faithful to the classic games while feeling modern to play. I'm fine with a shorter main quest. I'd rather have a tight story that leaves me wandering Albion on my own than 100 hours of checklist filler. The most interesting thing in the new gameplay is the summon. In Wukong, a summoned ally popped in for a moment and vanished. Here, it sticks around for the whole fight, moves on its own, and pulls enemies off you. So, every duel turns into a two-front battle. Zhong Kui himself is the demon queller and king of ghosts from Chinese folklore, and Game Science has turned him into a grim painted judge with a blade. Art director Yang Qi was upfront that the footage came from a test map rather than a finished area, and the hero isn't even voiced yet. One small piece of trivia. A Chinese model has already confirmed doing face capture for one of the characters on screen. Don't expect a true open world here. The structure will likely be big chapters like Wukong, and release is clearly still a long way off. >> Purity. Little king. >> Krafton built its Montreal studio out of Ubisoft Montreal veterans, and those same people are now promising an open world with as little hand-holding as possible. One that rarely pushes you in any particular direction. If you remember maps buried under icons, the irony writes itself. The world comes from the bird that drinks tears, a hugely popular Korean fantasy series by Lee Yeongdo. But the game is set 1,500 years before the books in an era they barely touch. So, the writers have plenty of room. Humans share the continent with three other races, each with its own history and its own way of seeing the world. The big technical trick is called mass technology, a system for huge real-time battles where enemies move, flank, and react to you instead of standing around in a crowd. If it works the way they describe, Windless could be one of those rare fantasy games where you're fighting inside the army clash yourself rather than watching it in a cutscene. >> Captured your good side. >> When it comes to retrieval, you're the one to hire. >> Crystal Dynamics is going to put out two Lara Croft games in the space of a single year, and this remake goes first. The hunt for the scattered pieces of the Scion takes Lara from the jungles of Peru to the ruins of Greece, the deserts of Egypt, and a mysterious Mediterranean island wrapped in myth. And the studio says every space was designed as a real place first, packed with secrets, collectibles, and resources for anyone who goes looking. That's as close to an open world as Tomb Raider gets here. Think big explorable hubs rather than one continuous map. The weak spot is the deluxe edition, which sells 48 hours of early access and a post-launch story pack for a game that's already been delayed once. Then Catalyst follows, a brand new adventure in northern India. Lara fans are going to be busy. >> There's a reason. >> The question Blizzard keeps repeating about Diablo 5 is a strange one for this series. What do you become when the world has already fallen? The heroes are gone, Mephisto is back, and the game is built around what power you're willing to take and what you're willing to give up for it. So, corruption reads less like a status effect and more like the core of your build. You can play the whole thing solo or with friends, and Blizzard is still firmly refusing to call Diablo an MMO, even though the fourth game played a lot like one. It's very early, and the studio admits it. So, for now, this is more of a mood than a game. The mood is good, though. >> Alone. Human. To wilderness. >> 5,000 players on a single server and a map of 1,200 square kilometers. Those are the numbers Crisis X leads with. It's a free-to-play survival game set in a quiet coastal town in the western US in the '90s, where mutants, wildlife, and other survivors are all equally dangerous. And you build a homestead with fences, farms, and livestock, join a community, and fight over resource points. Hero Games, the publisher behind Punishing Gray Raven, is making it. And the project's roots are in mobile. It already lived in early access in Southeast Asia. The studio missed its announced release window, and there's no new solid date. So, for now, I'm treating those big numbers like a brochure until I see a server where all 5,000 people aren't drowning in lag. >> If Crisis >> Endnight went quiet for almost a year after revealing Forest 3. And by the way, there's no The in the official title. Then, just recently, the studio rebuilt its website for the first time in more than 5 years and put the new game right next to The Forest and Sons of the Forest. Fans immediately connected it to the December awards show, exactly 1 year after the reveal, though the studio hasn't confirmed anything. Quick reminder of the premise. This time, the series leaves Earth behind. Your character gets pulled through a portal and crash-lands on a swampy alien planet with creatures that make the mutants from the earlier games look like friendly neighbors. Endnight usually launches in early access first and polishes for a long time afterward. So, I wouldn't expect anything different this time. Want a sense of how heavy GTA 6 is? Just look at this list. At least three games on it moved their release, and every time, either out loud or between the lines, the same name came up. Rockstar is heading back to Vice City, but now it's one part of the whole state of Leonida with swamps, islands, and back country. And you've got two leads, with Lucia becoming the first female protagonist the series has had. The second trailer pulled in nearly half a billion views in its first day, and every second of it was captured in game. Rockstar is now previewing its radio stations, and collector's editions are up for pre-order. And after two delays, the publisher has written the date right into its investor reports. This time, it looks like it's for real. >> I'm not going to jail for you. >> Here's a funny twist. Playground is leaving racing behind for the fairy tale Albion, while Mike Brown, the former creative director of its own Forza Horizon, is building a racer designed to go after Forza directly. At the heart of Clutch is the R1K, a century-old race along the French Riviera, and the story kicks off after a string of tragedies in the sport. The man in charge of the series, played by Peter Serafinowicz, shocks everyone by forcing a disruptive new technology into racing to prevent the next disaster. And when the hero gets into trouble and turns to a fixer, the whole rotten underside of the R1K splits open. Maverick runs Clutch on its own physics engine, and car customization is clearly a point of pride. What worries me is the shared PVPE world. They're promising dynamic social sandbox events, but they haven't shown yet how a story campaign is going to share the road with strangers. >> [music] >> Play a round of mahjong against a wooden puppet, then outdrink the captain of the ship next door. In NetEase's pirate game Sea of Remnants, these aren't throwaway mini-games. They were front and center in the gameplay trailer, which passed a million views in 12 hours. The whole world is populated by puppet folk, and you're a puppet sailor with no memory traveling with a mysterious girl. At sea, you sail and fight other ships in real time. Battles on the island switch to turn-based, and you recruit your crew from more than 300 characters. The game is free to play, and NetEase hasn't said how monetization will work with that many heroes to collect. The release also slipped quietly with no announcement, just an updated store page. And still, the puppet world is so charming, I don't really want to be mad at it. For an open world list, the detail that matters most is how RGG is building the cities. Each one is roughly the size of a Like a Dragon district, but you can step into far more interiors, and the skyline sits lower because this is Japan before the skyscrapers. Now, multiply that by five cities and half a century, and this could be the most open game the studio has ever made. The story is heavier than RGG's usual crime melodrama, too. Makoto Date is the son of an American father and a Japanese mother. He loses both parents, faces persecution for his heritage, and stows away on a ship to his mother's homeland because America won't have him. The cast mixes Japanese and American actors and plenty of musicians, which makes [music] sense because music runs straight through the game. If Dredge didn't give you enough nightmares Warsaw-based wants you to face them up close in first-person. The world flooded after someone's catastrophic mistake, and all that's left is swamp, ruins, and scattered settlements, while you haul fish you'd rather not catch from a rusty trawler. There are over 100 species, each needing its own bait, and you have to sort your hold because otherwise the creatures will eat each other before you get back to port. You sell your catch at a shop perched on giant crab legs, or gut it for parts to make better bait. Dredge isn't the only influence. The team also points to Metro Exodus and Resident Evil, and you can feel it in all the hands-on tinkering, from fixing the motor to tuning the radio. The demo is already out, and judging by the 200,000 wish lists, I'm not the only one who's been waiting. >> [music and singing] >> Are we talking about your ex? That's your >> [music and singing] >> The first all-new Virtua Fighter in nearly 20 years turns out not to be just a fighting game. RGG, the studio behind Yakuza, is turning the series into a story-driven adventure. It's set in Villa Zafira, a made-up island city of martial arts in Southeast Asia, where you walk the streets and brawl with whole groups of enemies at once, and the story follows four leads whose paths cross. Brad Kane, writer of Ghost of Tsushima, is handling the script with David Hayter overseeing the world. The classic one-on-one mode with its three-button setup is staying. The team was nervous enough about the change that they went to pitch it to Yu Suzuki, the creator of both Virtua Fighter and Shenmue, and the Shenmue comparison pretty much makes itself. As open worlds go, it's a city rather than a continent, but if Capcom could pull newcomers into Street Fighter 6 with World Tour, Sega has a real shot at doing the same. >> All of this magic. [music] >> Larian has moved on to Divinity, which means the next big Dungeons & Dragons game everyone's watching is this one, and that's a lot of weight for a single-player action game to carry. Invoke is going the other way from Baldur's Gate 3. There's no dice rolling and no party. The whole thing rests on Katri, a warrior who strikes a pact with an otherworldly patron to wield forbidden magic, and Trisha Helfer plays her. The patron isn't a power source you can ignore. Every gift comes with a price, and the studio calls that relationship one of the pillars of the story. Invoke also wants it both ways when it comes to lore, with deep cuts for long-time fans and zero friction for people who've never opened a rulebook. And the open world is meant to be compact and curated with no endless checklist. After the studio's last D&D game, Dark Alliance, I'll be holding them to that promise. Push On started with funding, a small office in Cyprus, and a slightly cocky reason for existing. The team says nobody ever made their dream game, so they decided to make it themselves. There are about 40 people on it now, and the dream in question is a first-person melee RPG in a murky medieval kingdom where alchemy takes the place of magic. When the game was revealed with an open world tag, the comments filled up with people saying a team that size could never build an open world Dark Messiah. The studio's answer is semi-open locations with quality over quantity and dense areas full of secrets instead of a huge empty map. I think that's the smartest call they could have made. >> Through the dark. So do we. What matters is that when the dead come through them. >> Microsoft shook up its studios this summer, and plenty of people were seriously worried about State of Decay 3. Undead Labs made it through with its funding intact. Alpha tests have been running since May and a closed beta is promised before the end of the year. Insider Jez Corden says the team has finally nailed that big budget feel the rough clunky second game never quite had. The story starts from the fragile balance of the apocalypse falling apart. The zombies have evolved into a new threat and you're back to reclaiming territory, deciding where to settle and who gets into your community. If Corden is right, this could be the first State of Decay nobody has to defend with but the idea is great. >> want. >> We need him alive. >> Locked on to you. >> My friend? >> Owlcat made its name on huge isometric Pathfinder games where you can spend 5 minutes on a single turn and the expanse Osiris Reborn is a jump into unfamiliar water. It's a fully voiced third-person action game with motion capture, a squad of companions in the vein of Mass Effect and an original story. You play a pink water mercenary who escaped Eros with your twin on a stolen ship. Don't expect an open world in the classic sense. It's more of a story RPG with separate locations but the decisions are promised to hit strangers and people you care about alike. The beta is already running but access is sold through founder packs and a studio representative admitted the team uses generative AI to iterate faster which for part of the audience is already a reason to keep their distance. >> I'll make this more painful. >> If there's a >> If I need to be somewhere else. >> You're not even all here. >> In Dawn of War, Laevy was a name on a funeral pyre. Before that though, she was guardian of the Jotnar, leader of the rebellion against the Aether and protector of the Wildwoods. A warrior whose skill in battle was legendary even among giants. Santa Monica finally lets you play that woman. She wakes up in the afterlife of the gods where deities from across mythology fight for power and the plans she left behind to protect Kratos and Atreus are under threat. She fights fast and with precision built around speed and control instead of brute force and Deborah Ann Woll plays her. Not everyone is sold. Even David Jaffe, who created the series, has voiced doubts because her death was the foundation the whole Norse story was built on. For me, the deciding factor will be the combat. If Faye doesn't play like Kratos with a reskin, the gamble pays off. >> Resisting. >> Fumito Ueda has said he's putting absolutely everything into Gen Atlas because there may never be another game after it. That's not something the man behind ICO and Shadow of the Colossus says for marketing. You wake up on an abandoned planet with no idea how you got there. Around you are endless planes, empty facilities, colossal structures, and a sea that never stops shifting. Somewhere out there waits a colossal robot and its power opens paths to places you couldn't reach before. So it sounds like the open world will unfold as you bend that machine to your will. Epic is publishing and it doesn't look like anyone's skimping on this dream. To me, that line from Ueda hits harder than any trailer. >> Dynamite with vacuum cleaners. >> Pacifist. >> You hear about this Gardner guy going after the mayors? >> The boss fight against an animatronic T-Rex was the moment from New Law that stuck with everyone at Gamescom, where Neon Giant showed gameplay for the first time. There were also sequences piloting giant robots, but the real star is Port Desire, a city sitting on the border of three countries where none of their laws actually reach. Order is kept by peacekeepers, and that order was bought and paid for a long time ago. You play Grey Harker, a former soldier who comes back to take back what was stolen from him. Krafton also plans to shape the game through global community testing, so a lot of players will get their hands on it well before launch. A neon port city with no rules and a robot dinosaur boss. I'm in. >> A new species. There's something vast behind >> For a hundred years, humanity has lived in spire cities 8 km tall above the toxic clouds, while autonomous machines on the surface mine and deliver everything people need. Then one day, the delivery stopped. The machines go silent. Hunger and cold start creeping up the towers, and a volunteer is sent down. That's you. On the surface, you find out the machines have spent the century evolving into their own society, complete with cults and gods, and a hacked neural implant uses strange QR codes to reveal a hidden second world with its own inhabitants. The setting is fantastic. The problem is, nobody has seen the combat yet, and there's no date either. >> Left alone for centuries. >> Dead Astronauts in Malmö brought together veterans of The Division and Little Nightmares. And their debut HAEX feels like a mix of both schools, tactical shooting and creeping weirdness. It's set in the subarctic north where some anomaly has unleashed alien creatures and machines and the whole region is swallowed by a deadly mist. The key idea is that alien technology reshapes the open world right around you. And the world is procedural, so no two expeditions feel the same. You can play solo or with three friends. Worlds and characters save separately and you can drop into a friend's game halfway through. HAEX launches in early access, but with 200,000 wish lists right after the reveal, the team has clearly earned some trust.
About the game and requirements

Grand Theft Auto VI

About the game: 2026 video game developed and published by Rockstar Games

Developer: Rockstar Games

Platforms and consoles

PlayStation 5, Xbox Series X and Series S

Minimum PC requirements

Not available from the consulted sources. Check the official website or game store.

Recommended requirements

Not available from the consulted sources. Check the official website or game store.

Official website

Sources: Wikidata (CC0) · Checked on 2026-10-20

Catalog information may change and does not guarantee performance on your device. Platform coverage may be incomplete; confirm the edition in the official store.

Comentários

Postagens mais visitadas deste blog

Over The Hill Review - It`s My Game of the Year!

SOY EL JUGADOR MÁS COMPLETO DE VALORANT