All NEW Games Coming in November 2026 (THERE’S MORE THAN GTA 6)

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Video in English, published by the channel OKtrix.

About this content: The summary, key points and topics below are generated automatically from the video transcript. They reflect the content, opinions, claims and predictions presented in the video and do not represent a position, validation or fact-check by Game ARX.

Video summary

The video discusses numerous upcoming game releases, updates, remakes, and industry news spanning various genres and platforms, highlighting features, development updates, and player reactions.

Key points

  • GTA 6 features a soundtrack with Justice, SZA, and Tame Impala, and includes a mechanic where a hidden NPC live-streams a car chase.
  • A remake of Ocarina of Time introduces console microphone support for Ocarina songs, full voice acting, and an orchestral soundtrack.
  • World of Warcraft: Forever caps the level at 60 and focuses on expanding sideways with new raids and zones instead of raising the level cap.
  • Football Manager 26 received mostly negative reviews due to its interface, prompting Sports Interactive to make changes for the next version.
  • Persona developers released a fantasy RPG that combines dungeon clearing, social elements, and a mix of turn-based and real-time combat.

Topics

GTA 6Ocarina of Time RemakeWorld of WarcraftFootball ManagerPersonaStellar BladeEscape Academy 2
Video transcript

Transcript from available captions; it may contain errors.

Rumor has it, GTA 6 isn't the only game coming out in November. I checked, and it's true. There's a whole pile of other releases. Sure, nobody's going to play them since everyone will be busy in Leonida, but I'm telling you about them anyway. >> To people like me. >> This is a free call from Lucia Caminos. >> The biggest surprise in the GTA 6 launch trailer is something you hear rather than see. Justice wrote the original score, and the very first track features SZA and Tame Impala. So, Rockstar [music] clearly wants the soundtrack to be an event of its own. The August gameplay showcase told us far more about the game itself. Six-star wanted levels are back, and the police now keep track of exactly what you did to earn them. My favorite moment was a tiny one. Lucia steals a car, there's a guy hiding in the trunk, and he live-streams the whole chase while his chat reacts in real time. Rockstar calls GTA 6 a single player experience at launch, and never mentions GTA Online, which suits me fine. The one thing that bugs me is that all the gameplay shown ran at 30 frames per second, and at $80, I'd like a choice. Still, for a Leonida this alive, I can live with 30. >> Kingdom of Hyrule. This world lies the Hall of Fallen Foes. Statues of defeated >> In this remake, you can simply hum an Ocarina song, and the console's microphone picks it up. In a game where songs open doors and change the time of day, that's the smartest idea in the whole project. Structurally, Nintendo barely touched anything. It's the same Ocarina of Time with full voice acting, an orchestra in place of the old MIDI tracks, and a proper jump button. Everyone talks except Link, who stays silent as tradition demands. The real fight is over the visuals. A lot of players compared the new look to an Unreal Engine 5 fan demo, and young Link got called a creepy doll. The new Sheik and Ganondorf, on the other hand, get almost universal praise, and I'm with the crowd on that one. The odd choice is keeping the original loading screens for atmosphere, while happily adding quest markers. So, what's your take on the new Link? Creepy or fine? The classic plus that World of Warcraft players begged for over the years is no longer just a forum fantasy. Forever stays locked in the game's first year with a level cap of 60, and it grows sideways, following the old-school RuneScape model. Instead of new levels, Blizzard promises new raids and zones for the old Azeroth. There are already over a thousand new quests at launch, and Dalaran now sits in the Alterac Mountains. Your regular subscription covers everything except the new Skyborn elves, which you only [music] get in a $30 pack. Players immediately started calling them cash elves, and the $60 paid beta greeted people with queues in the tens of thousands and plenty of lag. On the plus side, Blizzard promises no tokens and no level boosts. It even says that with Forever around, it doesn't need a World of Warcraft 2 at all. >> to make every match more immersive as you head to the touchline. >> Football Manager fans have had a rough couple of years. FM 25 was scrapped entirely during the move to Unity, and FM 26 landed on Steam with mostly negative reviews, largely because of its new interface. Studio director Miles Jacobson admitted the The let long-time players down, And FM 27 looks like the apology. Menus are shorter, needless clicks are gone, and some favorite old mechanics come back in a reworked form. Match day got attention, too, with livelier crowds and cutscenes that make each fixture feel like a bit of theater. You'll also be able to start early through a launch preview version. I think this is Sports Interactive's last chance to win back everyone who fled FM 26 for older entries. >> It's a fantasy. >> There was a plot to his life. One I wish I had written down sooner. >> The team behind Persona traded school hallways for a fantasy kingdom where someone has just murdered the king. The throne goes to whoever wins the royal tournament. And winning over ordinary people counts as much as swinging a sword. By day, you clear dungeons, take on quests, and spend time with your allies, all while keeping an eye on the calendar, Persona-style. Combat mixes turn-based fights with real-time action, and you can cut down weak enemies right on the map without ever entering a battle. At The Game Awards, it took best RPG, best narrative, and best art direction. And it became Atlus's fastest-selling launch ever. No new content [music] has been announced for this version, but it does cost less than the original. >> So, we're all in pretty bad shape right now. The corrosion is gaining. >> Edge of Memories no longer has a studio. In July, a French court ordered Midgar [music] Studio into liquidation after publisher Nacon failed to find a buyer, making this the final game from the small team in Montpellier. The creative work was already done by then, and a dedicated team took over the technical finishing. The sequel moves a long way from the turn-based Edge of Eternity. Fights now happen in real time with fast combos, swappable companion skills, and a rage-fueled [music] berserker form. Eline travels across the continent of Avarice, battling the corrosion that twists the land and everyone living in it. Cedric Menendez is back on the soundtrack with vocals from Emi Evans, the voice you know from Nier. Who will patch the game after launch is still unclear. I want it to succeed anyway, if only for the people who are no longer at that studio. >> [music] >> The Stellar Blade Complete Edition demo turned into a lesson in how not to chase 60 frames per second. Shift up pushed the port from 30 to 60 using AMD frame generation, and the result was a smeary image with noticeable input lag. In an action game built around parries, that's about the worst thing that can happen. The studio reacted fast and promised a toggle at launch, so you'll be able to play at a steady 30 without the crutch. The edition includes the earlier Nier: Automata and Nikke collaborations, and on day one, Eve gets four free Bayonetta-inspired outfits. The physical version also has the entire game on the cartridge with no key card and no mandatory download. The Destroy All Monsters Melee Remaster comes from Pipeworks, the same studio that made the original back in 2002. It's been rebuilt in Unreal Engine 5 with new models, but the heart of it hasn't changed. 12 Kaiju brawl through destructible cities, and you can rip any building out of the ground and hurl it at your opponent. The original always lacked online play, and now it finally sits alongside local multiplayer. You can unlock monsters and arenas in any order and the '90s MechaGodzilla has been swapped for the classic one from the '70s. Even the direct sequel Save the Earth couldn't recapture that magic. So, Atari is betting on a proven hit. It starts at around $30 and I can already picture someone launching a skyscraper at King Ghidorah on the very first night. The first Ashes of the Singularity got famous in a strange way. It's built-in benchmark showed up in graphics card reviews for years and I'm sure half the people who know the name only know it from those charts. For the sequel, Oxide promises tens of thousands of units on screen at once. Humanity has formed an alliance of NATO, China, and Russia and is fighting to take back Earth and the solar system's moons from two enemies at once. On one side, there's a hostile AI with its own machine civilization. On the other, there are post-humans who gave up their physical bodies. The team has grown a lot and the balance was shaped through playtests and Next Fest feedback. So, will you launch it for the campaign or just to stress test your new graphics card again? >> Take our world. >> If you ever played Zeus: Master of Olympus, you'll recognize Theos from the first screenshot. It's an isometric city builder in the spirit of the early 2000s classics with hand-drawn art and tiny citizens bustling between buildings. Every polis is dedicated to one of seven Olympians and a patron like Athena or Ares comes with demands. Please your god and you get blessings and legendary heroes. Anger them and you get their wrath. It comes from the team behind Pharaoh: A New Era, and they've already proven they can update a classic with care. What I like most is a small detail. You can now fully control citizen routes, which cures the genre's oldest headache, the walker who wanders everywhere except where you need him. For fans of the old Impressions games, this is the best excuse in years to come back. Lightyear Frontier planned to spend about a year and a half in early access and ended up staying for more than two and a half. In that time, the Swedish team at Frame Break shipped six major updates and the game reaches its full release with a finished story. The core is as cozy as ever. You climb into your own mech, use it to plant and harvest alien crops across huge fields, and build your retro-futuristic homestead with up to three friends. The final region, the Sand Swep Highlands, brings new plants and hazards and finally reveals who lived on this planet before you. Just keep in mind, the price goes up once it leaves early access. Most space games start with a disaster, but Young Souls starts with a victory. The revolution on Jupiter has already happened. The predatory corporation is gone and now people have to figure out what comes next. It's a cozy life sim from KO_OP, the studio behind Goodbye Volcano High, and your ship is both your home and your ride. While one friend flies, the others decorate the cabins or sort the day's finds. And once you land, everyone scatters to their own quests. Daniel Stubbington made the calm puzzle game The Entropy Centre completely on his own, then switched gears hard. Void Slasher Breaker is a fast first-person roguelite shooter where a hostile AI keeps trapping you in an endless loop full of machines. You die and start over until you find the crack in the system that lets you escape. The big hook is weapon modding with almost limitless variants and effect synergies that quickly turn a regular gun into something ridiculous. The environment breaks apart, too, so sometimes the easiest way to the exit is to shoot your own. Early access players took to it warmly, and the full version adds new bosses and levels. Progress from the free demo carries over to the full game. >> [music] >> Escape Academy 2 is being billed as the first open-world escape room game, which sounds like a contradiction at first. The entire academy campus is now one giant puzzle full of secret passages and traps with new rooms opening up as you progress. The puzzles still come from people who design real-life escape rooms, and you can play everything as a duo, online or on one screen. Timers can now be switched off, but the jumping added in the sequel hasn't won everyone over. Game Informer's preview writer admitted the platforming didn't do much for him. The launch was pushed back from September for extra polish, which is a good sign. For a couch evening with a friend, this is my top pick on the list. Beneath an ordinary British pub sits a secret brewery, and its ingredients come from rifts into other dimensions. Hazard Levels comes from Wales Interactive, the team behind Maid of Sker, and it's a co-op horror game where you have no guns at all. Instead, you get a gravity gauntlet that grabs several objects at once and flings them at whatever you like. Every rift is generated fresh, and voice chat is proximity-based, so you only hear your friend scream if they're nearby. The family tree is obvious here. It's Lethal Company and Repo with a British accent. That formula is wearing a bit thin, but the pub with its perk drinks and jukebox between runs gives the game a face of its own. And the house rule above all, don't annoy the landlord. Almost 5 years in early access and 7 and 1/2 years of work by a tiny team, and Noble [music] Fates is finally getting its full release. It's a colony sim in the vein of RimWorld, only in 3D and set in a fantasy world. You play a demigod who runs the settlement from the sky, but can take direct control [music] of any character and play them in third person at any moment. Every resident remembers what happened to them and has their own opinions and ambitions, and the nobles' respect has to be earned. That simulation is what generates the stories people keep playing these games for. Somewhere nearby, a cannibal raider sect has already set up camp, and you'll have to deal with them, too. >> [music] >> The Nine Kings prototype was called Three Kings, and it had exactly three kings. Brazilian studio Sad Socket grew that idea into a full roguelike kingdom builder, where buildings and troops come to you as cards. You place them on the grid of your land, then watch your army fight the neighboring kings on its own. Beat a rival, and you can steal their cards for some wild combos. In early access, it sold more than a million copies. The full release adds over 30 new edicts and a Joker mode where you can build your deck from scratch out of anything you want. Comparisons with Dredge followed Dredge more from day one and Dream Dock happily leaned into them. Its debut trailer had no gameplay at all. Yet the game still climbed into Steam's most wish listed upcoming Indies. The big difference is the camera. You see everything in first person from creaky boardwalks to the moment a mutated fish starts fighting back on your line. You sail a leaky trawler through a flooded plague-ridden bayou and sell your catch at a bait shop perched on giant crab legs. You can also cut the fish open for rare organs and craft better lures from them. Keep an eye on the hold because the fish happily eat each other in there. Boat upgrades happen in a dry dock where you lift the hull out of the water and repair it by hand. One preview called it surprisingly light on horror for a horror fishing game. >> [music] >> Many choices in the dream house we all know. >> Digital Eclipse usually builds interactive museums like Atari 50 and it's treating Barbie rewind with the same seriousness. The collection includes 16 Barbie games from 1991 to 2007 updated for modern systems. Built on top of them is a cozy mode where you furnish the dream house with items based on real Barbie play sets from the last 65 years. There are more than 250 pieces and many of them unlock through achievements in those old games. Barbie even calls you with design requests [music] and a digital lookbook walks you through the history of her houses. For game history fans, the big find is Barbie vacation adventure, a 16-bit console game that never came out in its time. Almost every platformer makes you climb, but where the seeds fall only ever takes you down. Humanity has fled the blight to the branches of the world tree, and a soldier disobeys orders to escort a fell child who looks like his late daughter down to the surface. The wind pushes you around, platforms crumble, and one bad jump means death. Your lifeline is flower buds that you throw where you plan to land, and the blossom cushions your fall. The game grew out of an internal developer competition at Cygames, and became the debut of its new label Cygames Edge. The developers said up front that the story takes about 3 hours, and I respect that more than promises of hundreds. At the Osaka demo, there was a line at the booth all day, and it's easy to see why. You toss a bud into the void, jump after it, and hope it blooms in time.
About the game and requirements

Grand Theft Auto VI

About the game: 2026 video game developed and published by Rockstar Games

Developer: Rockstar Games

Platforms and consoles

PlayStation 5, Xbox Series X and Series S

Minimum PC requirements

Not available from the consulted sources. Check the official website or game store.

Recommended requirements

Not available from the consulted sources. Check the official website or game store.

Official website

Sources: Wikidata (CC0) · Checked on 2026-10-20

Catalog information may change and does not guarantee performance on your device. Platform coverage may be incomplete; confirm the edition in the official store.

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