We PLAYED the Ocarina of Time Remake 🔥 Exclusive Gameplay 4K HDR (Nintendo Switch 2)

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Video in English, published by the channel Nintenduo World.

About this content: The summary, key points and topics below are generated automatically from the video transcript. They reflect the content, opinions, claims and predictions presented in the video and do not represent a position, validation or fact-check by Game ARX.

Video summary

The video presents a preview of a demo for the Zelda: Ocarina of Time remake on the Nintendo Switch 2, highlighting visual updates, new gameplay mechanics, redesigned environments like Hyrule Field and Castle Town, and improvements to dungeons such as the Forest Temple.

Key points

  • The game features a radical visual transformation on the Nintendo Switch 2, blending the original style with aesthetics inspired by Breath of the Wild.
  • This version introduces voice acting for the first time, along with enhanced character expressions through movement and gestures in cutscenes.
  • Hyrule Field and Lon Lon Ranch are now connected without loading screens, creating a larger and more open-world feel.
  • Quality of life updates include a dedicated jump button, motion controls for aiming, a feature called Threads of Time, and the ability to carry five bottles.
  • Hyrule Castle Town and Kokiri Forest have been redesigned with new layouts, enterable houses, and lively NPC interactions.
  • The Forest Temple retains its original puzzle essence while incorporating usability improvements like elevators and better visual coherence.

Topics

Zelda Ocarina of TimeNintendo Switch 2RemakeGameplayHyrule FieldForest TempleVisual OverhaulQuality of Life
Video transcript

Transcript from available captions; it may contain errors.

[music] A lot of things have changed while others are just as they always were. Because this remake has been made with so much love, embracing plenty of new ideas without forgetting the past. Thanks to Nintendo, we played 3 hours playing Zelda: Ocarina of Time on the Nintendo Switch 2. and we're going to tell you what it was like to return after so many years to gaming's great masterpiece in a reimagining that took us through Kiri Forest, Hyrule Field, Castle Town, and the entire Forest Temple. The original Nintendo 64 game has undergone a radical transformation on Nintendo Switch 2, bringing it fully up to date and feeling like a blend of the original and Breath of the Wild. It is a little strange because despite playing very differently from the Nintendo 64 version, it feels like a similar experience. Even with major additions like a freely controlled camera and jumps that are no longer automatic. In fact, we sometimes fell into gaps expecting Link to jump on his own when there's now a dedicated button for that. >> Knew that you'd leave the forest behind someday. This is the first time Zelda Ocarina of Time has had voice acting, and it's on par with Breath of the Wild or Tears of the Kingdom. [music] In fact, even the animation is quite similar with a measured pace and plenty of care. Perhaps the most important thing is that scenes that used to be conversations have been recreated so characters can now express through movement, gestures, and voices. what wasn't possible on Nintendo 64. [music] Take the moment Link walks away from Sara for example. Both characters feelings are much clearer with very few words. Whereas before, Link just seemed to run away in fear. Then it's time to step out onto Hyrule Field, the largest, most open location in both the original game and the remake with plenty of changes. Somehow it gives you that openw world feeling even though it isn't one because it feels enormous and incredibly detailed. What used to be flack ground with patches of grass now has rivers, rocks, flowers, [music] richly detailed wild vegetation, little walls, all of it stays completely recognizable and true to the original spirit. While a visual overhaul brings it up to date and makes everything feel more coherent. In fact, Lon Lawn Ranch, which used to have a loading screen, is now open within Hyrule Field. This has reshaped the entire map scale. So, it really does change quite a bit, bringing it in line with modern games. And there are quality of life improvements everywhere with Kora Gabbora no longer trapping us in an endless loop of conversations and introducing us to Threads of Time, a new feature that catches you up on what's happening in the game so you can follow the thread of the story quite literally. It's a new concept in the Ocarina of Time remake that we've really enjoyed, even if its usefulness is somewhat limited. Day and night cycles are of course still here because the time of day affects gameplay in certain ways, like some enemies only appear at night or when Link is a child or an adult, and these cycles have been improved and expanded somewhat. We can't give you exact figures, but time now passes a little more slowly than in the original. And Night Can Fall while we're inside towns, too. And speaking of towns, perhaps the location in the game that has undergone the biggest transformation is Hyrule Castle Town. The place where you'll find the Temple of Time on the way to the castle. While all or almost all of the NPCs who live there have been redesigned, its streets and overall layout have also changed. You'll find houses you can go inside, new businesses, and special quests from the people who live there. Nintendo has managed to make it feel like a very lively town, at least while Link is still a child. At the shooting gallery, we had a chance to put the smoothness of the motion controls to the test with a slingshot. If you aim with a stick in the classic games, this might be the gameplay improvement you'll appreciate most. Now, to make the experience a little more forgiving for players, we spotted a couple of new additions that'll help newcomers who have trouble making progress, especially when it comes to health. You can now carry five bottles instead of four, giving you more room to stock up on potions and other items. There's also a special seed that lets you call the business scrub at any time and buy bombs, arrows, and more items in case you're run out of something in particular and needed urgently. Best of all though, they've been able to eliminate all the loading times within the town when you move from one area to another, keeping the game flowing while preserving all the original's quirks. Like the cuckoo's fits of rage if Link goes too far hitting them with a sword and unleashes a chicken apocalypse. [music] Before we enter the Temple of Time, let's go back to Koki Forest for a moment. Although at first it seemed to be the same, just looking better, some areas have changed quite a bit and are no longer the same, such as the place where Link gets a coiri [music] sword. It's now been given a new layout that doesn't really change much about progression, but makes moving around more interesting. In the village, plenty of things remain unchanged, like the little drawing beneath Link's house, which looks almost exactly as it did in the original. Others have, of course, had a small makeover. [music] The Kirit's homes have been remodeled to look like people actually live there. Before they were very much designed to just demonstrate gameplay. Now they have a more believable context while still teaching you how to play. Now the demo really gets interesting with a jump forward in time as an adult Link takes on the forest temple. And pause for a moment, please, because just look at this. This was the point in the game where we saw the incredible care and attention to detail Nintendo has put into this Ocarina of Time remake. The sheer number of glowing particles floating through the air, the falling leaves, the detailed surroundings and vegetation, the perfectly judged fog, everything has been crafted with the love any of us would expect from a remake of the highest rated game of all time. Once inside the forest temple, we had to recover the four missing flames from pose hidden in different parts of the temple. We already knew this dungeon inside out, but Nintendo surprised us with some usability improvements that make the game flow more smoothly and save us from repeating some tedious sections. For example, they've added elevators so we don't have to pass through certain areas several times in a row, unless we want to. Rooms have been redesigned to give them greater visual coherence, while the main puzzles retain their essence and still don't feel dated or trivial today. It also makes the original game's greatness perfectly clear. The cycle of exploring, finding key tools, learning to use them, and defeating the boss while exploring and solving puzzles along the way still works wonderfully. Just as the emotions in the scenes are much more apparent thanks to the visual upgrade on Switch 2, it's also possible to convey details more clearly, like a ghost crying because she's lost her sister. That was there in some form on Nintendo 64, but the graphical limitations made it impossible to notice at a glance. Now, the combat control system may be the part that has changed the least [music] and the one that feels the most dated. If it was going to stay faithful to the original, there wasn't much that could change. So, Nintendo was focused on giving battles a good visual overhaul to make them feel more impactful. When the player locks onto an enemy, the surroundings blur, creating a really striking effect and giving you the feeling that you're watching an animated movie. if it didn't already feel that way before you got into combat. Tools like the bow can be used with motion controls far more quickly and accurately than in the original game. This was something that had already been addressed on Nintendo 3DS. And on Switch 2, it works better than ever. We haven't noticed much change in difficulty compared to the original. It's a demanding game, especially in this demo where we had very little health for that stage of the adventure when we should already have collected more extra hearts. This is how the game rewards exploring and taking your time in its world. If you get stuck or enemies feel too difficult, you can explore and find upgrades to tackle those challenges with a stronger character. That said, the puzzles won't change no matter how much you practice. They're less forgiving than in recent Zelda games. And although small details have been added to make them easier to understand, some players might struggle to get to grips with them. For us, though, they strike the perfect balance of difficulty and ingenuity. It is true that Nintendo has tried to make the most of the console's special gameplay features. If, for example, they'd included mouse mode as part of the regular gameplay, we would have felt it was a slightly forced addition. With the addition of motion controls for aiming and the microphone, this version already has plenty to offer. We're convinced Zelda: Ocarina of Time could be one of the games that makes the best use of Nintendo Switch 2's power. both through an art style that makes the adventure feel like a fairy tale and through its excellent technical performance. Throughout the demo, we never saw it drop below 60 frames per second even once. [music] What did you think of this gameplay footage? Will it once again become the highest rated game of all time? Subscribe to our channel so you don't miss our review very soon along with the best Zelda and Nintendo videos. Thanks for watching. See you next time.

About the game

The Legend of Zelda: Ocarina of Time is the remake of the 1998 Nintendo 64 classic of the same name. The new version is published by Nintendo for Nintendo Switch 2 and is scheduled for release on November 5, 2026.

It is a single-player action-adventure game in The Legend of Zelda series. In the story, young Link must stop Ganondorf from obtaining the Triforce, in an adventure with time travel and temples in which the hero spans seven years to gather the Sages.

Fact sheet

  • Game: The Legend of Zelda: Ocarina of Time (remake)
  • Genre: Action-adventure
  • Platform: Nintendo Switch 2
  • Publisher: Nintendo
  • Release: 11/05/2026
  • Mode: Single-player
  • Series: The Legend of Zelda
  • Based on: The Legend of Zelda: Ocarina of Time (1998, Nintendo 64)

Read also


Sources and references: Wikidata (Q140140365) · Wikidata – 1998 Ocarina of Time (Q213911) · official Nintendo page · video by Nintenduo World on YouTube.

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